tag:blogger.com,1999:blog-1744704384358471666.post6717092714288784826..comments2023-07-01T09:59:42.432+01:00Comments on D R Designs: Environment Modelling part 1Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1744704384358471666.post-997479158632592442011-01-17T23:05:43.094+00:002011-01-17T23:05:43.094+00:00Woo, the floor looks nice, see how the specularity...Woo, the floor looks nice, see how the specularity makes something pop and look realistic? You should try to make a bump map for the gaps between tiles, whilst it would be very fine, it will break up the specularity in an even more realistic manner helping to sell the believabilty. Keep it up!Jon Stewarthttps://www.blogger.com/profile/10313205857565854925noreply@blogger.comtag:blogger.com,1999:blog-1744704384358471666.post-3831473906202802832011-01-17T22:33:41.266+00:002011-01-17T22:33:41.266+00:00oh - just read your previous post in which you'...oh - just read your previous post in which you've decided against such a rich use of colour - I think perhaps, however, it would be worth your while to have a go anyway - simply because of what it will give your image in terms of tonality.tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.comtag:blogger.com,1999:blog-1744704384358471666.post-43790560746383181212011-01-17T22:31:56.459+00:002011-01-17T22:31:56.459+00:00Hey Dan - you may be on this already, but consider...Hey Dan - you may be on this already, but consider using 'picture gallery red' for your museum walls:<br /><br />http://www.farrow-ball.com/picture-gallery-red/colours//fcp-product/100042<br /><br />colour might need tweaking, but red would respond beautifully to spots/low level lighting etc.tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com