Thursday, 30 June 2011

Plane a Day 29/06/2011


Trying a different (more "scott robertson"ish) technique.  It certainly helped with the foreshortening on the nearside wing

Tuesday, 28 June 2011

Plane a Day 28/06/2011


Some sort of hypersonic spaceplane thingamy

Digital Doodling


Unusually for me, I have absolutely no idea what this is, or what it's for

Monday, 27 June 2011

Plane a Day 27/06/2011


Obviously, one of the first casualties of the apocalypse was health and safety...

Sunday, 26 June 2011

Plane a Day 26/06/2011


Since yesterday was a flying battleship, today is a flying aircraft carrier (which, logic dictates, is the natural replacement).

Of course, this design is based on a zeppelin, rather than mysterious anti-grav propulsion (or Cavorite)

Also unlike the flying battleship, the airship aircraft carrier was actually tried as a concept in the 1920s (although launching and retrieving using a trapeze, a la "Crimson Skies")

Plane a Day 25/06/2011


Ah, the great steampunk cliche, the flying battleship...

Looks good on paper, terrible in practice.  Particularly when, like this one, you embrace the design philosophy of "take real dreadnaught, make fly, add greebles".

Yet another reason why Miyazaki is a brilliant vehicle guy

Friday, 24 June 2011

Plane a Day 23/06/2011





heh, gotta do a jetbike eventually...

Plane a Day 22/06/2011


This started as just a maintainance droid, but seems to have turned more into a kind of robotic Igor...

Wednesday, 22 June 2011

Plane a Day 21/06/2011


A sort of flying container-carrier

inspired (directly) by a tower crane, and (indirectly) by straddle carriers

Tuesday, 21 June 2011

Plane a Day 20/06/2011





Ah, the good old days after Cayley and Lilienthal but before the brothers Wright, when the aeroplane was going to be based on kites and boats and other more outlandish sources...

Sorry about that ^^;

Steam powered hybrid ornithopter thingamybob

Monday, 20 June 2011

Character development practice


Practicing a few techniques from the d'artiste character design book, using my favourite character from Phillip Reeve's "mortal engines" series of books  (which would make an awesome couple of films IMO, but never will :(

Saturday, 18 June 2011

Plane a Day 18/06/2011


No idea what this is, but it looks cool :)  (you know, I think I might be getting the hang of this "art" malarky...)

Plane a Day 17/06/2011


not sure on this one - I think the fuselage needs to be more "blended"

Friday, 17 June 2011

Hovertank modelling update


Bevelled the edges and added the comanders viewer and mantlet

Plane a Day 16/06/2011


Some sort of racing rocketship I guess ^^;

Thursday, 16 June 2011

Plane a Day 15/06/2011





okay, couple of things on this one...

First off, tried a different technique (marker based) from a book by Doug Chiang ("Mechanika")

For the design, I tried to combine curves and strait lines - not sure how succesful it is.  Also, the design is a bit too "clean" for my taste - I think I need to work on my greebles

Wednesday, 15 June 2011

Ground attack plane painted


I liked yesterday's Plane-a-day, so I decided to add a little shading to clarify the form

Plane a Day 14/06/2011


One heavy ground attack fighter based on bits of various WWII aircraft, mixed up and garnished with a few bits of my own

Sunday, 12 June 2011

Friday, 10 June 2011

Plane a Day 10/06/2011


Today, some sort of VTOL fighter jet

Plane a Day 09/06/2011


Today's design - a biplane parasite fighter of ~ late 1930's tech level

Because parasite fighters are cool

Thursday, 9 June 2011

Plane a Day

Sort of inspired by Scott Robertson, but also a thing to keep my drawing "alive"

Basically, I'm going to try to come up with a pic a day of some sort of vehicle - I know it's called "plane a day", but thats because it's the only name that sounds good.

Anyway, enough waffling, on with the first pic



One gullwing tilt-prop STOL transport aircraft :D  (I'll try to keep the technobabble to a minimum, I promise ^^;)

Tuesday, 7 June 2011

Hovertank modelling start

To practice hard object modelling, I dug up a pic from my archive to try and model
The design is lacking in fine details (such as panel lines, rivets etc) so I'll try and add them to the model

Also, I'm not sure if there are enough greebles in the propulsion system

Anyway, I'm starting with the turret, since it's the focal point of the design