Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Saturday, 16 January 2021

Warhammer 40k Plasma Pistol prop


Sculpted in ZBrush, then printed in PLA 



.STL files for printing your own available HERE


Saturday, 19 September 2020

Frame Arms-compatable revolver

 Decided to have a go at making a prop weapon scaled to work with Frame Arms mecha kits


I did the grip by eyeballing it (including holding a gun that came with the mech up to the screen) and a bit of trial and error

The printed gun was so small I glued it to a cocktail stick for painting.



Monday, 9 March 2020

Standard Laspistol

Since I had a heavy laspistol, I thought I'd remix the file into a standard version









Doing as much as possible with booleans really paid off

Thursday, 28 November 2019

1950s Atompunk Raygun


A raygun inspired by the classic 1950s sci-fi film rayguns, with a touch of 1950s American auto design thrown in too.




Next I have to work out how to split it up for printing...

Friday, 9 August 2019

Heavy Laspistol

To get some more practice at hard surface modelling in ZBrush, as well as 3D printing prop guns, I decided to have a go at a Warhammer 40,000-inspired laspistol.






Tuesday, 2 July 2019

Light PanzerMech


To learn more about hard-surface modelling in ZBrush, I decided to have a go at sculpting an old concept for a dieselpunk mech.



Finished Sculpt



And for fun, a blueprint-style render

Rigging & Animation

Once the sculpt was finished, I exported a lower-detail version to Maya so that I could rig it and animate a walk cycle.

PanzerMech walk cycle from Daniel Rolph on Vimeo.

Monday, 27 May 2019

ZLE-P1 PDW

Trying to learn a bit more ZBrush through the magic of YouTube tutorials






And if I've done this right, you'll be able to look around a lower-poly version of the model below

Tuesday, 14 May 2019

Atompunk Raygun Prop


My first attempt at molding & casting from a 3D printed master- a nice chunky atom-punk ray gun.
The design was modelling in Fusion 360, with ZBrush used for the more organic shapes & texture of the hand grips.
3D printed master (after filing & sanding)
Mold & finished project


Sunday, 23 December 2018

Christmas decorations the digital artist way

This Christmas, I decided to sculpt and print something for the tree.

ZBrush render

Studio Photographs


"Arty" Photographs

Sunday, 1 July 2018

ZBrush Human Sculpting Practice - 2018/06/22


Unposed block out

 


Posed turntable



3D printout



As you can see, there was an... issue... with the print.  I didn't put enough supports on the free elbow (there were only 4) so it separated from the supports and got stuck to the build plate until it intersected with the rest of the print.

The solution involved printing a replacement arm, and then some careful work with a razor saw and emery board to match up the join.







Lessons Learned


  1. More supports during printing.  This was partly due to not realising that the model wasn't on the build plate in meshmixer (I had the built plate hidden) so automatic support generation didn't work.
  2. I'm using ZRemesher for too long.  ZRemesher is for producing the basic mesh, and then I should switch to subdividing to add more detail
  3. When posing, I should double check that a pose is possible for actual humans, not just my mannequin.  Trying to get your arm into that position is murder on your rotator cuff...