Ear Step 2
Refinements and Interiors
Torso Step 4
Monday, 28 May 2012
B A Weeks 2-4: The Big Reveal...
...well, most of it anyway. There are a few words I can't mention, but here we go
The Brief
Produce short animations for a themed party VJ pack - the theme being Camp/Flamboyant
The Idea
Exploding Shoes! Make sequinned shoes that explode into a cloud of sequins and then reform.
The Process
The first job was to model a shoe, attach particles using goals, and animate the goal strength to create the exploding effect
As a result of this test, I discovered that it's very hard to make particles explode; they always have a "slow in". However, I found that by playing the sequence backwards, I could get the effect I wanted.
Next step was to turn the particles into sequins; this was done using a slightly modified version of Alan's "Pixie Dust" Tutorial
Now that I had a shoe, I tried a bunch of different ideas for the VJ pack
The idea that Pete liked most was the tapping shoe, so that was selected for development. Pete suggested using a pink shoe and a blue shoe at different speeds
After final approval from Pete, I rendered out a series of TIFF sequences, including
After I finished the shoe sequences, Pete asked me to apply the same process to Sam Tremaine's bus. The process was the same, but a little trickier due to the higher number of particles and vertices involved.
After feedback from Pete, I modified the animation so that the bus appeared to be driving along a road behind a camera car, and the explosion was less exagerated.
The Brief
Produce short animations for a themed party VJ pack - the theme being Camp/Flamboyant
The Idea
Exploding Shoes! Make sequinned shoes that explode into a cloud of sequins and then reform.
The Process
The first job was to model a shoe, attach particles using goals, and animate the goal strength to create the exploding effect
As a result of this test, I discovered that it's very hard to make particles explode; they always have a "slow in". However, I found that by playing the sequence backwards, I could get the effect I wanted.
Next step was to turn the particles into sequins; this was done using a slightly modified version of Alan's "Pixie Dust" Tutorial
Now that I had a shoe, I tried a bunch of different ideas for the VJ pack
After final approval from Pete, I rendered out a series of TIFF sequences, including
- Just the blue shoe, static camera, one "Tap" at the beginning of the sequence and then the remainder of the 2 second length just sequins twinkling
- Just the pink shoes, static camera, one "Tap" at the beginning of the sequence
- A loop of the blue shoe, static camera
- A loop of the pink shoes, static camera
- A loop of all 3 shoes, spinning camera
After I finished the shoe sequences, Pete asked me to apply the same process to Sam Tremaine's bus. The process was the same, but a little trickier due to the higher number of particles and vertices involved.
Monday, 21 May 2012
B A Week 5 start
Well, the big project that I've spent the last 4 weeks working on is now over, and as soon as I get permission I'll post the work I did.
In the meantime, I've now started on an Architectural Projection Mapping Project (details again remain secret, I'm afraid) and I'm working on making a wall disappear into a black hole.
In the meantime, I've now started on an Architectural Projection Mapping Project (details again remain secret, I'm afraid) and I'm working on making a wall disappear into a black hole.
Friday, 18 May 2012
Maya Lighting and Rendering Tutorials 1
Ambient Occlusion Lighting and Light Decay
Lighting Profiles: IES Lighting Information files
Mental Ray: Layer Shaders with Mental Ray Materials
Mental Ray: Round Corners Node
Depth of Field: Luminence Depth
Lighting Profiles: IES Lighting Information files
Standard Lights |
Halogen Bulbs |
Mental Ray: Layer Shaders with Mental Ray Materials
Mental Ray: Round Corners Node
Depth of Field: Luminence Depth
DOF Lens Blur |
Final Composite |
Maya Dynamics Tutorials 10
NCloth Part 5: Balloons
NCloth Part 6: Marbles
NCloth Part 7: M&Ms Bag
NCloth Part 6: Marbles
NCloth Part 7: M&Ms Bag
Tuesday, 15 May 2012
High-Res Character Modelling Tutorials 2
Friday, 11 May 2012
Maya Dynamics Tutorials 9
NCloth Part 1: Flags
NCloth Part 2: Netting
NCloth Part 3: Bouncy Castle
NCloth Part 4: Rope Bridge
NCloth Part 2: Netting
NCloth Part 3: Bouncy Castle
NCloth Part 4: Rope Bridge
Tuesday, 8 May 2012
Maya Dynamics Tutorials 8
Soft Bodies Part 1: Flesh
Soft Bodies Part 2: Cloth/Marble
Soft Bodies Part 3: Snow
Soft Bodies Part 4: Water
Soft Bodies Part 5: Bubbles
Soft Bodies Part 2: Cloth/Marble
Soft Bodies Part 3: Snow
Soft Bodies Part 4: Water
Soft Bodies Part 5: Bubbles
Monday, 7 May 2012
High-Res Character Modelling Tutorials 1
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