Monday, 28 May 2012

High-Res Character Modelling Tutorials 3

Ear Step 2







Refinements and Interiors











Torso Step 4







B A Weeks 2-4: The Big Reveal...

...well, most of it anyway.  There are a few words I can't mention, but here we go

The Brief

Produce short animations for a themed party VJ pack - the theme being Camp/Flamboyant

The Idea

Exploding Shoes!  Make sequinned shoes that explode into a cloud of sequins and then reform.

The Process

The first job was to model a shoe, attach particles using goals, and animate the goal strength to create the exploding effect

As a result of this test, I discovered that it's very hard to make particles explode; they always have a "slow in".  However, I found that by playing the sequence backwards, I could get the effect I wanted.

Next step was to turn the particles into sequins; this was done using a slightly modified version of Alan's "Pixie Dust" Tutorial

Now that I had a shoe, I tried a bunch of different ideas for the VJ pack


The idea that Pete liked most was the tapping shoe, so that was selected for development.  Pete suggested using a pink shoe and a blue shoe at different speeds

After final approval from Pete, I rendered out a series of TIFF sequences, including
  • Just the blue shoe, static camera, one "Tap" at the beginning of the sequence and then the remainder of the 2 second length just sequins twinkling
  • Just the pink shoes, static camera, one "Tap" at the beginning of the sequence
These were so the "Tap" could be manually triggered for VJing purposes
  • A loop of the blue shoe, static camera
  • A loop of the pink shoes, static camera
  • A loop of all 3 shoes, spinning camera
Idea 2

After I finished the shoe sequences, Pete asked me to apply the same process to Sam Tremaine's bus.  The process was the same, but a little trickier due to the higher number of particles and vertices involved.
After feedback from Pete, I modified the animation so that the bus appeared to be driving along a road behind a camera car, and the explosion was less exagerated.

Monday, 21 May 2012

B A Week 5 start

Well, the big project that I've spent the last 4 weeks working on is now over, and as soon as I get permission I'll post the work I did.

In the meantime, I've now started on an Architectural Projection Mapping Project (details again remain secret, I'm afraid) and I'm working on making a wall disappear into a black hole.

Friday, 18 May 2012

Maya Lighting and Rendering Tutorials 1

Ambient Occlusion Lighting and Light Decay


Lighting Profiles: IES Lighting Information files
Standard Lights
Halogen Bulbs

Mental Ray: Layer Shaders with Mental Ray Materials

Mental Ray:  Round Corners Node

Depth of Field:  Luminence Depth
DOF Lens Blur
Final Composite

Maya Dynamics Tutorials 10

NCloth Part 5: Balloons

NCloth Part 6:  Marbles

NCloth Part 7:  M&Ms Bag

Tuesday, 15 May 2012

Friday, 11 May 2012

Maya Dynamics Tutorials 9

NCloth Part 1: Flags

NCloth Part 2: Netting

NCloth Part 3: Bouncy Castle

NCloth Part 4: Rope Bridge

Tuesday, 8 May 2012

Maya Dynamics Tutorials 8

Soft Bodies Part 1: Flesh

Soft Bodies Part 2: Cloth/Marble

Soft Bodies Part 3: Snow

Soft Bodies Part 4: Water

Soft Bodies Part 5: Bubbles