Trying out rust streaks
Tuesday, 26 March 2013
Monday, 25 March 2013
Major Project: Texturing 1
Using the 3D paint tool in Maya to draw around the rivets, so that I know where they are when I finish texturing in photoshop (although you can get a surprisingly good result with just the 3D paint tool)
Thanks to the ability to reflect, I'm only going to have to draw around ~1000 rivets - this may take a while...
Progress so far |
Thanks to the ability to reflect, I'm only going to have to draw around ~1000 rivets - this may take a while...
Friday, 22 March 2013
Major Project: Compositing Test
After trying several different methods for adding panel line detail, I've come up with a technique that works
Passes
Final Composite
Passes
Beauty Pass |
Ambient Occlusion Pass |
Shadow Pass |
Outline Pass (Contour Rendered) |
Tuesday, 19 March 2013
Saturday, 16 March 2013
Major Project: Modelling 8
Starting work on the detailed version of the NCO cabin, as a basis for modeling the chief gunner's room.
The combined bed/wardrobe/chest of drawers is all going to be all one piece of geometry, to give the smooth front I need to show that it's a single unit.
Every flat surface has a raised rim, to stop things rolling off.
The combined bed/wardrobe/chest of drawers is all going to be all one piece of geometry, to give the smooth front I need to show that it's a single unit.
Every flat surface has a raised rim, to stop things rolling off.
Friday, 15 March 2013
Major Project: Modelling 7.5
Added a little detail from the original concept sketches (specifically, the tall box-things either side of corridor connection)
Troop and Command Carriages, coupled together
Troop and Command Carriages, coupled together
Wednesday, 13 March 2013
Major Project: Exterior Concept development 2
Troop Carriage:
Command Carriage:
The flag's just for illustration purposes; I need to do some design work to come up with something better.
Command Carriage:
The flag's just for illustration purposes; I need to do some design work to come up with something better.
Friday, 8 March 2013
Major Project: Interior Concept development 7
Another revision of the Commander's cabin
At this rate, I may as well call him "Captain Green" and be done with it...
At this rate, I may as well call him "Captain Green" and be done with it...
Thursday, 7 March 2013
Major Project: Interior Concept development 6
Another revision of the Chief Gunner's cabin
I must say, I'd never have guessed I'd end up with so many flowers in it when I started...
I must say, I'd never have guessed I'd end up with so many flowers in it when I started...
Monday, 4 March 2013
Saturday, 2 March 2013
Major Project: Modelling 5
Now that I've laid out the interior of the crew carriage, I know where the windows and doors go on the outside. Therefore, I've added them to the block out model, along with the anti-aircraft gun turrets that sit on the roof at each end.
The original design called for the roofline over the ends of the carriage to be lower, but this both restricted the field of fire for the AA turrets, and made the design look rather "squat"; therefore, the roofline has been raised to give a flat top.
And for a bit of fun, I put the various updated models into the block-out model I started with, to give
and an above/below comparison
The original design called for the roofline over the ends of the carriage to be lower, but this both restricted the field of fire for the AA turrets, and made the design look rather "squat"; therefore, the roofline has been raised to give a flat top.
Before |
After |
And for a bit of fun, I put the various updated models into the block-out model I started with, to give
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