I wanted to try and turn a 3D model into a physical model, so I gave it a go.
First step was to make a simple model (above). Then, each face had to be individually mapped, using planar mapping with "best plane" selected; and projection width & height set to 10
Unfortunately, this just produced 329 separate faces that needed to be joined into a net that could be build, and that was a process of trial and error - the first attempt turned out to be unbuildable.
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2nd attempt at a net (this one turned out to be buildable) |
I attempted to make a sturdier version out of plasticard, but 2mm polystyrene sheet proved a bit too thick.