Tuesday, 13 January 2015

Pelican & Puffin V/STOL

Two related aircraft designs - trying to keep a family resemblance whilst keeping the silhouettes distinct
Puffin Scout/Light personnel transport V/STOL
Pelican Light Transport V/STOL

Monday, 12 January 2015

Maya to Papercraft Experiment

I wanted to try and turn a 3D model into a physical model, so I gave it a go.

First step was to make a simple model (above). Then, each face had to be individually mapped, using planar mapping with "best plane" selected; and projection width & height set to 10

Unfortunately, this just produced 329 separate faces that needed to be joined into a net that could be build, and that was a process of trial and error - the first attempt turned out to be unbuildable.

2nd attempt at a net (this one turned out to be buildable)


I attempted to make a sturdier version out of plasticard, but 2mm polystyrene sheet proved a bit too thick.

Thursday, 8 January 2015

World Arrows


World Arrows from Daniel Rolph on Vimeo.

This is done entirely in After Effects and Photoshop - there are over 180 layers in total, in over 60 different precomps.  On the other hand, each arrow can be adjusted individually.

Knight Concept


This developed from a doodle of a helmet - see below


I really wish I'd used references when trying to draw the horse now

Wednesday, 7 January 2015

Airport Plein Air


This was done at Heathrow terminal 2, waiting to catch a plane (in fact, it turned out, the plane I was painting).  Total time ~ 60 minutes

Tuesday, 6 January 2015

New Year, New Start

I can't believe it's been over a year since I last updated this blog. However, it's time to fix that - starting by uploading the stuff I did last year. First up, some random robots