Sunday, 15 April 2018

Creature design - digital to physical

Concept doodle  (I may have been watching a lot of paleontology videos on youtube...)
Since I'd just updated to ZBrush 2018, I thought I'd use this as a test piece.




(Sculptris Pro is an awesome feature)
Next step was to add a base (for stability) and slice the model up into 4 parts - base/legs, tail, torso, and neck/head.
After hollowing and adding supports, I printed that parts and assembled them.
 
 
 



I glued the parts together with superglue, then filled the gaps with photocuring resin. I also had to file some parts where they didn't quite line up properly.
With a Figure-Kun mannequin to show scale