I started by using the matte render to make a mask, which I then used to cut out the appropriate part of the pedestal render. Then, using the statue placeholder as a pallette, I blocked out the silhouette of the statue
I then started to define the form using highlights (I'm working at 200% so the final piece will not look blurred)
Added some specular highlights to accentuate the form, as well as a shadow on the plinth to help tie it into the scene
Next step: the skylight
Whoah! That statue is pointing at me :P Creepy!
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