- Modelled an object that I will animate exploding (no further details allowed yet)
- Looked at abstract animations for inspiration when making short animations for a VJ pack
Wednesday, 25 April 2012
For my work placement, I'm working for an AV company (which I must refer to as BA). We've been given a bunch of tasks, some of which I can't talk about yet, so here's the first day's progress.
Tuesday, 24 April 2012
Monday, 23 April 2012
Saturday, 21 April 2012
Optimised for Animation
Thursday, 19 April 2012
Because the tail is made up of a series of hinges, each with only one degree of freedom, the tail rig has a joint at the pivot of each hinge.
Each joint then had two of the rotate axes locked, so it can only rotate in the same direction as the model hinge.
Add a IK Spline Handle and control clusters
|IK Spline Settings|
IK Spline is now constrained so its motion matches the limitations of the model
The same technique was used to rig the spine