Tuesday 2 July 2019

Light PanzerMech


To learn more about hard-surface modelling in ZBrush, I decided to have a go at sculpting an old concept for a dieselpunk mech.



Finished Sculpt



And for fun, a blueprint-style render

Rigging & Animation

Once the sculpt was finished, I exported a lower-detail version to Maya so that I could rig it and animate a walk cycle.

PanzerMech walk cycle from Daniel Rolph on Vimeo.