Thursday 15 August 2013

vR-1 Missiles

Finished result of the ATGM design project.  This was originally a nice quick 2-3 hour modelling project, but then I got the idea of doing a sectioned missile into my head and the timeline ballooned somewhat.

The (non-sectioned) missiles are 1808 polygons each in total.

Tuesday 13 August 2013

MechaJaeger

A GSPH-1 engages enemy Mecha at the battle of Behani Oasis, with supporting infantry.

Background

When the first Mechanical Anthropomorphic Combat Apparatus (now colloquially referred to as "Mech" or "Mecha") were unveiled, they caused a dramatic change in military tactics. Far more agile than a tank, and with almost as much armour, they seemed almost unstoppable. Their agility meant that they could dodge most missile systems, and their speed meant that tanks had great difficulty in scoring hits (although carefully planned volley fire did show some success, it was hard to organise, and could usually only get one shot at a Mecha before the Mecha got too close for the tanks to effectively track it); once 1 Mecha got close enough, it could rampage through all but the most carefully planned defences in a matter of minutes.

As the technological secrets of Mecha design could not be quickly copied, the rest of the world was forced to try and develop new methods of countering this new and deadly weapon. Ironically, one of the most successful solutions was created not by cutting edge research, but rather by looking back into history to before the dawn of the guided missile. Known officially as the "Gun, Self Propelled, Heavy Mark 1", it mounted an experimental anti-aircraft gun on a chassis derived from a super-heavy self-propelled artillery system and was quickly nicknamed the "MechaJaeger"

Firing 120mm sabot rounds from 2 14-round magazines at a cyclic rate of fire of over 80 rounds per minute, it proved able to successfully engage Mecha at ranges far greater than had previously been thought possible; its devastating bursts of fire shredding Mecha in mid-stride despite their best attemps at dodging. However, it's low top speed and high fuel consumption effectively limited it to primarily defensive actions (at which it undeniably excels).

And it's finished; unusually for me I didn't try to work out the design of anything before hand, just sort of made it up as I went along.

"MechaJaeger" WIP 2

Refined the MechaJaeger; next step the enemy mecha

Feedback welcomed

Sunday 11 August 2013

"MechaJaeger" WIP


Work in progress concept painting based on the question "how do you deal with agile mecha?".  My answer?  A really big autocannon...

Comments/suggestions welcomed

CGAA Speedpaint Challenge "what if?" week - No. 6/ Miro's Spaceship

Better break out the "close encounters" music...

Friday 9 August 2013

CGAA Speed Paint Challenge "what if?" week - No 5/Moore's Mecha

This was fun; I really must thank Phil choosing a subject so in line with my interests.

A step-by-step is going up on my behance portfolio, if anyone wants to see the process.

Thursday 8 August 2013

Artillery Tripod

A friend suggested that I have a go at drawing a three-legged mecha and I decided to give it a go.  Since the big advantage of a tripedal layout is meant to be stability, I decided that it would suit a heavy-weapon platform, hence the 2 massive sci-fi cannons.  Development sketches will be posted on my tumblr feed (see, it's already coming in handy)

Tuesday 6 August 2013

Tumblr Feed

In order to avoid spamming people's blogfeeds with simple sketches, I've created a tumblr feed where I can show the sketches that I don't think are quite polished enough for this blog.  If you're interested, the feed is here.

"On the way"

 

A wheeled panzerjager launches a vR1 missile downrange during a live-fire exercise.

Followup to the previous post; wanted to show what the unusual exhaust ports look like on firing, so slapped the turret on a fairly generic chassis and got some digital painting practice in.

Monday 5 August 2013

ATGM design project

This was a short self-challenge type project; the goal was to design a cold-war era anti-tank missile system.
Step 1 was to sort out the airframe design - some of these sketches are of actual missiles, mostly to pick out common features (fold-up or pop-out fins, various arrangements of rocket motors, stepped profiles).  In the end I settled on a design based on a WW2 german artillery rocket, albeit heavily rearranged internally to make space for things like a guidance system...
Step 2 was to work out a launch mechanism - this had to incorporate some way of stopping the fins from popping out until the missile is launched, ports for electronic connections, etc.  I settled pretty quickly on a tube based launcher, since they became pretty much standard by the second generation of ATGMs; however the unusual arrangement of the rocket motor meant that the exhaust ports weren't located at the back of the lauch tube
Having worked out the missile and launch tube, I then did some ideas for turret mounting, like those used on tank destroyers; there's also a basic one of turret on the first sketch page.

Concorde II

A "what-if?" concept for a possible successor to Concorde

Art Deco Doodles


Feeling a bit retrofuturistic
Experimenting with a digital watercolour-type aesthetic