Doodling around in ZBrush while watching the pixelogic classroom videos on hard surface modelling and ended up with this vaguely Art Deco/Streamline Moderne robot
Showing posts with label Turnarounds. Show all posts
Showing posts with label Turnarounds. Show all posts
Friday, 15 June 2018
ZBrush hard surface practice - 2018/06/14
Doodling around in ZBrush while watching the pixelogic classroom videos on hard surface modelling and ended up with this vaguely Art Deco/Streamline Moderne robot
Monday, 11 June 2018
Transcription - Character bust
ZBrush practice, using a character design from a friend
Source
Source
ZBrush model
Turnaround showing the polygroups
3D print
Printed size ~12cm tall. Main sculpt printed using SLA printer at 50 micron layer height, Stand printed using FDM printer at 100 micron layer height.
Labels:
3D printing,
Digital Sculpting,
Transcription,
Turnarounds,
ZBrush
Sunday, 15 April 2018
Creature design - digital to physical
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| Concept doodle (I may have been watching a lot of paleontology videos on youtube...) |
Next step was to add a base (for stability) and slice the model up into 4 parts - base/legs, tail, torso, and neck/head.
After hollowing and adding supports, I printed that parts and assembled them.
I glued the parts together with superglue, then filled the gaps with photocuring resin. I also had to file some parts where they didn't quite line up properly.
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| With a Figure-Kun mannequin to show scale |
Labels:
3D printing,
Concept Art,
Digital Work,
Turnarounds,
ZBrush
Friday, 18 October 2013
Henry Moore Golem - Final
(Trying out something a little different from the usual crossfade unpacking - what do people think?)
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