Monday, 23 November 2015

Friday, 9 October 2015

Octoartillery

8-legged walking assault gun doodle

3D printing experiments

I've taken the plunge and invested in a 3D printer, so I've spent the last fortnight experimenting with it.
I didn't really have a reason for this - I was just trying to find out what the printer could do.
Since I had the file, I tried printing the papercraft experiment dragon head. After 3 or 4 failed attempts, I managed to get a successful print.


A friend at work asked if I could make him a tracker for his D&D game.  This was what I came up with after a couple of hours.

Saturday, 26 September 2015

Thursday, 17 September 2015

HMPGM

The next evolution of Smart Bomb, able to access specific rooms through air conditioning ducts and the like.

Sunday, 13 September 2015

Greebling Practice - stage 5


First attempt at landing gear - simple telescopic design.  Unfortunately, it looked to flimsy for the size of the ship, so was ditched.




2nd try - a sturdier-looking double-folding design, with twin shock-absorbers.

Sunday, 6 September 2015

Greebling practice - stage 4





The upper surface is more-or-less fully panelled, so starting work on the underside.

Also, I've substituted an occlusion pass for the wireframe, as the wireframe was getting so dense it was hiding details

Saturday, 5 September 2015

Thursday, 3 September 2015

Greebing practice - stage 2



I've tweaked the turret design, and added all the greebles from the concept painting.  Next - the other side of the ship

Monday, 31 August 2015

Greeble Practice - Block out

Decided to turn the greeble-practice ship painting into a model
Currently I've finished the block out, with the major shapes.  I'm trying to treat it a bit like building a physical model, so bits like the ridged pipe are already done.

Saturday, 25 July 2015

Art deco robot 24/07/15

Art Deco robot concept.  Definitely inspired by the robots in Tommorowland

Thursday, 16 July 2015

Fancopter

Sci-fi gunship concept inspired by the airbus e-fan flight last week

Sunday, 12 July 2015

Environment Practice 11/07/2015


Unplanned digital painting practice; just doodling really

Tuesday, 7 July 2015

Future Car

Quick (~50 min) doodle of a Syd Mead-inspired future car

Sunday, 5 July 2015

Basic Reaction Illustration


Basic Reaction Kinematics illustration from Daniel Rolph on Vimeo.

A short video done to illustrate how raising the temperature increases the rate of a chemical reaction.

Maya & After Effects

Tuesday, 13 January 2015

Pelican & Puffin V/STOL

Two related aircraft designs - trying to keep a family resemblance whilst keeping the silhouettes distinct
Puffin Scout/Light personnel transport V/STOL
Pelican Light Transport V/STOL

Monday, 12 January 2015

Maya to Papercraft Experiment

I wanted to try and turn a 3D model into a physical model, so I gave it a go.

First step was to make a simple model (above). Then, each face had to be individually mapped, using planar mapping with "best plane" selected; and projection width & height set to 10

Unfortunately, this just produced 329 separate faces that needed to be joined into a net that could be build, and that was a process of trial and error - the first attempt turned out to be unbuildable.

2nd attempt at a net (this one turned out to be buildable)


I attempted to make a sturdier version out of plasticard, but 2mm polystyrene sheet proved a bit too thick.

Thursday, 8 January 2015

World Arrows


World Arrows from Daniel Rolph on Vimeo.

This is done entirely in After Effects and Photoshop - there are over 180 layers in total, in over 60 different precomps.  On the other hand, each arrow can be adjusted individually.

Knight Concept


This developed from a doodle of a helmet - see below


I really wish I'd used references when trying to draw the horse now

Wednesday, 7 January 2015

Airport Plein Air


This was done at Heathrow terminal 2, waiting to catch a plane (in fact, it turned out, the plane I was painting).  Total time ~ 60 minutes

Tuesday, 6 January 2015

New Year, New Start

I can't believe it's been over a year since I last updated this blog. However, it's time to fix that - starting by uploading the stuff I did last year. First up, some random robots