Thursday, 30 May 2013

CGAA Summer Speed Paint Challenge: Flaming June

In case you're wondering, the fuselage is basically all fuel tank, with the pilot squeezed in at the very front.

Monday, 27 May 2013

Epic (2013)




Firstly - despite what the trailers suggest, this film has nothing in common with Ferngully (unless you count "large numbers of trees"); it is in fact another in a long line of CGI animations based on books by the American author/illustrator (and now film-maker) William Joyce - films such as Meet the Robinsons, Robots, and Rise of the Guardians.  Although the plot is definitely one of the "7 storylines" it's told well, and with some decent twists - this is helped by some good supporting characters.

The big strength of the film, however, is its visuals.  From the opening shots of empty forest to big battle scenes, the film world is beautifully designed and realised; like Brave, I suspect that this is down to plenty of on-location research by the animators and concept artists (in the case of Epic, the location in question being Connecticut, rather than Scotland).  The character designs show a wide variety of influences - the leafmen have obvious similarities of the High Elves from the Lord of the Rings trilogy, but other characters are based on plants, insects and even fungi.

Some aspects of this film are probably only possible because of the animated nature of the film - like Arietty, it makes use of scale effects that would be difficult to replicate using live action and VFX (I won't say any more, to avoid spoilers), and although other scenes (particularly interactions between different scaled characters) could be done using VFX (much like Honey, I shrunk the kids), it is hard to believe that the effect would be quite as successful when the 2 sides of the interaction have to be created seperately.

Wednesday, 22 May 2013

Major Project+: Scale 5

More colour adjustment, and smoke created using Maya Fluids.

Although the Fluids take a while to set up, and especially to cache, the results are excellent, particularly the amount of control you get over everything from behavior to appearance.

Tuesday, 21 May 2013

Major Project+: Scale 4


Tried adding smoke in Maya using nDynamics, but I'm not too sure about the result - I think I'll try maya fluids to see how that looks in comparison.

Also adjusted the colour balance of the background, after a suggestion from Phil.

Wednesday, 15 May 2013

Major Project+: Scale 2

Added more of the train, along with some rails.
The only "modelling" thing left to do is add the ballast; then all that's left is the background/foreground.