Using the 3D paint tool in Maya to draw around the rivets, so that I know where they are when I finish texturing in photoshop (although you can get a surprisingly good result with just the 3D paint tool)
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Progress so far |
Thanks to the ability to reflect, I'm only going to have to draw around ~1000 rivets - this may take a while...
Can't bake an ambient occlusion texture using the model and use that as the basis for your texture? Should help you know where the rivets are.
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