Monday, 25 March 2013

Major Project: Texturing 1

Using the 3D paint tool in Maya to draw around the rivets, so that I know where they are when I finish texturing in photoshop (although you can get a surprisingly good result with just the 3D paint tool)

Progress so far

Thanks to the ability to reflect, I'm only going to have to draw around ~1000 rivets - this may take a while...

1 comment:

  1. Can't bake an ambient occlusion texture using the model and use that as the basis for your texture? Should help you know where the rivets are.