Saturday, 21 September 2013

Henry Moore Golem Turnaround WIP

So, although the HMG is fully modelled and poseable, there was one big problem with it - render time.  Since it was all done with displacement maps, it took far too long to render a frame for it to be practical to do a turnaround.  So, I switched to a combination of Displacement and Normal mapping:
It's not quite as detailed as before, but you'd be hard pressed to tell the difference, and the reduction in render time more than makes up for it.

Before - took just over 30 minutes to do the colour pass (all displacement)

After - took 41 seconds to do the colour pass on this image (2 levels less subdivision + normal mapping)

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