Since I have a rough model, the next step is to start drawing in detail
However, this technique raises issues with the branding I've chosen for the project. Just adding the image as a multiply layer over the blueprint texture makes for a very dark image:
Inverting the image makes for a much brighter result, but also inverts the shading, which gives a very disconcerting effect:
However, playing around with filters and such in photoshop produced a white lineart, which gives a nice clean result:
Just out of curiosity, I did a little more experimenting and combined the white linart with shading, to produce this:
Although the shaded image is cool, it doesn't really look like a blueprint anymore. However, it has possibilities for the sort of "emerging from blueprints" effect Phil suggested.
And, to match the Panzerbombe, here are the Flugbombe images:
Since the highest-detail areas of the models are going to be the engines and radio-control gear, they get worked on seperately, starting with the Flugbombe's 3-cylinder Radial engine
I'm leaning towards Engine B, as it has the most interesting silhouette
Looking very nice, Dan - and I think those 'emergo-prints' look rather swish! Well done - very professional-looking. Good stuff :)
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